Nostalgic but refreshing.
Twenty years after the primary Soul Calibur, the visible enhancements in Soul Calibur 6 are apparent, however the presentation stays true to the collection’ arcade-like roots. Whereas preserving a stress akin to actual sword preventing, SC6’s environment is excessive and fantastical. As masters of their respective weapons, every character can pull off methods based mostly on the actual factor, but they possess a degree of bodily prowess solely doable in video games. Flashy strikes are executed with easy instructions, and earlier than you already know it your character’s blade will likely be engulfed in colourful flames. Parry an assault, and Calibur creates stress by going into a really transient slow-motion sequence. In comparison with 2017’s For Honor, which took a extra life like strategy to sword preventing, Soul Calibur VI’s arcade-like presentation feels nostalgic but refreshing on the similar time.
The principle sport mechanics of Soul Calibur VI are fairly near earlier video games within the collection. You may make both horizontal or vertical strikes, and kicks are helpful for knocking your opponent off stability. There’s a guard button for blocking common assaults, and for those who faucet ahead and guard on the similar time, you’ll be able to provoke a Guard Influence that may parry an incoming assault if timed proper. Like different preventing video games, throws are efficient in opposition to a blocking opponent.
In a duel in opposition to Mitsurugi, we reduce off bits of one another’s garments and each began the ultimate spherical half-naked.
Important Edges, which had been launched in Soul Calibur V, will be executed with a single button. These particular assaults play out as cool motion scenes, with very good use of sluggish movement making every second pack a punch (or a sword for that matter); pulling one off when your life is low is exhilarating. Nevertheless, you can too save your gauge for an additional approach: Soul Cost, which briefly powers up your character and modifications their look. After I activated Soul Cost with Kilik, he took on a frightening look that was nearly like Satan Jin from the Tekken collection.
After I knocked my opponent Nightmare to the bottom with a robust assault his helmet fell off, leaving an unexpectedly good-looking look earlier than me. In a duel in opposition to Mitsurugi, we reduce off bits of one another’s garments and each began the ultimate spherical half-naked. Tiny particulars like this contribute in making Soul Calibur VI’s sword preventing really feel extra dramatic.
The brand new Reversal Edge mechanic begins a cool sequence the place you see the 2 fighters barely dodging assaults, swords clashing once they assault on the similar time, and one discovering the proper timing to counter the opposite, permitting you to barely dodge and counter assaults within the warmth of the second. At first, you may mistake it for a scripted sequence, however it’s not. At sure factors the sequence will go into sluggish movement for a quick time, which is when each characters select to execute a horizontal or vertical strike, kick, and even block or dodge. It really works like an advanced sport of rock-paper-scissors, and after every participant’s inputs are set the outcomes play out as one other cool motion sequence. I can’t say how deep of a mechanic that is till I’ve had extra time with it, however one factor’s for sure: It appears tremendous cool.
Within the construct I acquired to play with, acquainted faces like Mitsurugi, Sophitia, Kilik, Nightmare and Xianghua had been there, however so was the model new, lately introduced character Groh. The general really feel of the sport hasn’t modified, and it was straightforward getting used to fight with Mitsurugi and Kilik. Nevertheless, most of the complicated instructions for strikes have been modified. For individuals like me who haven’t touched the collection shortly, it could take some getting used to. However studying the sport’s deeper mechanics and getting stronger will likely be a rewarding expertise, and isn’t that what preventing video games are all about?
Groh, dressed utterly in black with blueish hair and an eyepatch, makes use of a double-ended sword that he can separate into two weapons. His character design appears prefer it was taken straight out of an anime, which completely matches his flashy preventing model.
Soul Calibur VI appears to be a preventing sport that informal gamers can simply take pleasure in, with cool animations and an genuine environment trustworthy to the collection, which returning followers will be capable of respect. It is usually attention-grabbing to see sluggish movement not getting used solely to make battles really feel extra dynamic, however executed as an precise sport mechanic as effectively.
Whereas questions like how the story mode will progress or if there will likely be any particular visitor characters stay, Soul Calibur VI is shaping as much as be a satisfying fighter. How effectively the sport will fare within the aggressive scene, although, all relies on how deep the sport mechanics are.
Esra Krabbe is an editor at IGN Japan. This text was translated by Alexander Neang.